9+ years as a 3D generalist has given me experience in a wide range of
Modeling (soft & hard surface) high and low poly
Jan 2017 – Current
Unnanounced Title – Leading the art team. Creating UI, Characters and
Jan 2014 – Current
Acaratus – Designing and managing a team of 8 in all fields.
Publishing and distributing the title and handeling marketing
materials and doing all ingame 3D art assets and more.
Mar – Jun 2012
Hitman Absolution – Tweaked and added minor fixes to the HUD
2009 – 2010
Mortal Online – Took care of all layout and art for the game. Worked
closely together with a programmer to get it all implemented with
my kismet (UE3) script.
2012 – 2013
Matte Painting course – Held a class of 15 students teaching basics of Matte Painting tecniques and digital art in general.
Autodesk Maya / Mudbox
Adobe Photoshop / Premiere Pro
Adobe After Effects / Illustrator
Foundry Nuke / Mari
Blackmagic Design Fusion