16+ years as an artist and designer has given me experience in a wide range of areas - 3D/2D asset creation, UI art, VFX, post production, Directing, as well as project and team management.
Download my resume for the sumary of what I have done.
Mar 2018 – Current
Evil V Evil (unreleased) - UI Lead
83 (unreleased) - UI Artist / Designer
IGI Origins (unreleased) - UI Artist / Designer
Block n Load 2 - UI Artist
Just Space (unreleased) - UI Lead
Immortal Unchained - UI Lead
Jan 2014 – Current
The Foretold: Westmark Legacy
Did all art in spare time as well as managing the team of freelancers. Worked on the game design with my co founder and I wrote the whole story with some help. Worked with Crytivo as a publisher on this one.
Westmark Manor
Did all art in spare time as well as managing the team of freelancers. Did all the game design for puzzles as well. Worked with a publisher and the game got an average of 70/100 in reviews upon release.
Acaratus
Designing and managing a team of 8 in all fields. Publishing and distributing the title and handling marketing materials and doing all ingame 3D art assets and more.
Jan 2017 – Oct 2017
Unnanounced Title – Lead Art
Mar – Jun 2012
Hitman Absolution – UI Design
2009 – 2010
Mortal Online – UI Artist/Design & 3D Art
Campus i12
2012 – 2013
Matte Painting course
Held a class of 15 students teaching basics of Matte Painting techniques and digital art in general.
Aug 2013 – 2016
LEGO CITY, Modeling/Shading/Lighting/rendering/
Animation/Comp
LEGO FRIENDS, Modeling/Shading/Lighting/
Rendering/Comp
LEGO STAR WARS, Modeling/shading/Lighting
LEGO NINJAGO (additional content) Environment art/Lighting/shading/Rendering
Jul 2012 – Apr 2013
DR Paa Stoffer, Modeling/Lighting/Rendering
DR Homolesbians, Modeling/Lighting/Rendering
2011 – 2012
SDLG, modeling/Environment art
LEGO Ninjago, Environment art/Lighting/Compositing
2006 – 2009
Stimorol, Modeling/Matte Painting/Comp
Coke Zero, Matte Painting/Comp
Gori, Modeling/Animation/Matte Painting
Grand Marnier, Modeling