2012
01.22

Added new images for a personal project in the game art section!

Also available for download is a font i created recently.

 

Personal project: Train Passage 1

Personal project: Train Passage 2

Steampunk Revolver

2012
01.01
In News

Yeah 2012 has started and new action is taken.

I’m at the moment contracted for a Mattepainting suppervisor role on a short film during January

 

I added a video showcasing my roto/cleanup and comp work that i haven’t been able to put in my showreel..

Enjoy!

 

2011
12.06
In News


I’m going to be there and looking forward to hear what they are working on and I’m starting to explore NUKE now and love it so far!

http://www.thefoundry.co.uk/articles/2011/11/24/300/an-evening-with-the-foundry-in-copenhagen/

2011
12.03

2011
11.24

The tutorial is completed and the last 2-3 parts will be up during the coming weeks and here is a peek at what the result is like.

 

 

2011
11.24

2011
11.15

Mattepainting Tutorial part 02 from martin kupski on Vimeo.

2011
11.14

Ever wanted to create a full 360 skydome that works for film and games?

well let me show you its fairly easy to do and gives quite a nice result!

 

1. First off start with finding or do your own panoramic photo of a 360 sky and fix the seams so they match on both ends. (If this isn’t as easy you could fix the ends at a later stage)

Change the image size to a square uniform size by changing the size settings so they match width and height.

 

2. Now lets change the polar coordinates. this stretches the image into a sphere shape with the top inwards.

When this is done you could now paint the seams and fix the image. Then save the image and start up Maya or any other 3D software.

 

3. Create a sphere and delete the faces through the haft of it. Then scale the sphere down half way so it is lower like this:

Then Fix the UVs so they are more uniform this depends also on how your mesh looks and how it renders at the end but this has worked for me mostly.

 

4. Create a Surface Shader in the hypershade (maya) and add the file we just saved to the Out Color. Voila, you have now a skydome!

The final result gives you a nice looking 360 dome that works great for mattepaintings and game levels.
Thanks!

2011
11.12

A cool new look has taken over my site and it’s all for the new resource section where i will post tutorials and try to be more social…

2011
11.11

Here it is enjoy i will store all episodes and future tutorials in my tutorial section.

 

Mattepainting Tutorial part 01 from martin kupski on Vimeo.